>Invader countries have to defend their conquests and hackers need to have strong information security.
One place where offense went way ahead of defense is with nukes.
However nukes are sufficiently hard to make that only a few big powers have them. Hence balance of power MAD.
If destruction is easy enough, someone will do it.
In the war example, as weapon lethality went up, the fighters moved further apart. So long as both sides have similar weapons and tactics, there exists some range at which you aren’t so close as to be instakilled, nor are you so far as to have no hope of attacking. This balance doesn’t apply to civilian casualties.
Well
>Invader countries have to defend their conquests and hackers need to have strong information security.
One place where offense went way ahead of defense is with nukes.
However nukes are sufficiently hard to make that only a few big powers have them. Hence balance of power MAD.
If destruction is easy enough, someone will do it.
In the war example, as weapon lethality went up, the fighters moved further apart. So long as both sides have similar weapons and tactics, there exists some range at which you aren’t so close as to be instakilled, nor are you so far as to have no hope of attacking. This balance doesn’t apply to civilian casualties.